Q: | What is Tsumeshogi? |
A: | Tsumeshogi is a form of puzzle based on the rules of shogi.
A Tsumeshogi problem is posed in the form of a shogi diagram. The Attacker ["Semekata"] plays first from the bottom. The Defender ["Gyokugata"] plays from the top. Normally, the Attacker's king is not shown. |
Rules of Tsumeshogi
Q: | Why does the Attacker have to give check every move? |
A: | To those familiar with chess problems, this rule may seem odd. But actually, it makes good sense. The thing to remember is that in a game situation, the Attacker's King is exposed to danger the instant he stops giving check. |
Q: | What is meant by "the best moves"? |
A: | The "best moves" are defined as follows:
A "koma-amari" variation is never the correct solution. |
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Q: | What is a "futile interposition"? | ||||||||
A: | Defender may block a check by Rook, Bishop, or Lance by moving a piece or, as stated above,
by dropping any piece not already shown. This is known as an "interposition." An
interposition is considered futile if the Attacker can simply capture the interposed
piece without otherwise changing the solution. Futile interpositions are disallowed.
But watch out, sometimes there's a trick...
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