Oote yori mo shibari
Squeeze first, check later
Gyoku no mamori wa kin gin sammai
Defend the King with three Generals
Gyoku hi chikasuberakazu
Don't put King and Rook close together
Gyoku wa kakusuji o sake yo
Don't put the King on the Bishop's diagonal
Gyoku no hayanige wa hatte no toku ari
Early escape by the King is worth eight moves
Igyoku wa sake yo
A sitting King is a sitting duck
Ippu senkin
A Pawn is worth a thousand golds
Fu no nai shoogi wa makeshoogi
Without Pawns in hand the game is lost
Fuzume ni tsumi ari
If there is a mate with a Pawn drop, there is a legal mate as well
Shikake wa fu no tsukisute kara
Start the fight with a Pawn sacrifice
Te no nai shoogi wa hashfi o tsuke
If you are stuck for moves, push the edge Pawn
Nimaigae nara fu to mo se yo
Take two pieces for one even if they are Pawns
Tokin no osohaya
A Tokin is faster than you think
Kinsoko no fu wa iwa yori katashi
A Pawn-anchored gold is more solid than a rock
Keima no takatobi fu no ejiki
The far jumping Knight falls prey to a Pawn
San-kei areba tsumanu koto nashi
With three Knights in hand, start looking for a mate
Kin nashi shoogi ni uke-te nashi
Without a gold in hand there is no defence
Kin wa todome ni nokose
Save a gold for last
Oogoma wa chikazukete uke yo
Defend against major pieces by drawing them closer
Joban wa hisha yori kaku
In the opening the Bishop is more important than the Rook
Teki no uchitai tokoro e ute
Drop where your opponent wants to drop
Shuuban wa koma no sondoku yori sokudo
In the endgame speed is more important than material
Kachishoogi wa oni no gotoshi
A won game is like a devil
Zokute ni myooshi ga ari
A vulgar move may be brilliant
Okame hachimoku
The bystander has the best view of the game
Tsumi yori hisshi
Tsume is better than hisshi
Exchanging your Rook Pawn gives a four-fold advantage
Without Pawns the game is lost
A Pawn-anchored Gold is as solid as a Rook
Ranging Rook needs a Static Bishop
A four piece mating net will always catch its prey
Bringthe Horse back to camp
The stab in the back is the best way to get a Gold in hand
5e is a strategic point
In slow games the Bishop is the main performer
Watch the files where Pawns can be dropped
Two Golds are better line ahead than line abreast
Drop the Lance as far backas possible
With a Gold on your back rank you can sacrifice the Rook
Knights fork
Every floating piece leaves a chink in your armour
A floating Rook attacks a retreating Rook defends
With Bishops off don't move the centre Pawn
Checks don't pay
Attack with Rook, Bishop, Knight and Silver
With a Ranging Rook build a Mino
Beware the peeping Bishop
Rooks and Bishops need open lines
The Silvers are the pivots of attack and defence
No Golds - no mate
When all else fails,interpose
To play a floating Rook hurry with the edge Pawn
If the Golds and Silvers go high let the King follow them
With Static Rook against Static Rook keep a Gold beside the Bishop
Tie the King up
A flanKing Silver is the first step to brinkmate
Draw the Gold diagonally forward
Oppose Bishop with Bishop
Silvers before Golds
The Dragon belongs in the promotion zone
Knights like to be sacrificed
Oppose the enemy's right Silver
Better a Pawn than a tempo.
In the opening move the odd numbered Pawns
Drive the King back for an easier mate
Against an edge King push the edge Pawn
A watchtower Bishop has more scope
Brinkmate before mate
Lance drop 8f is joseki
Help is no defence
Keep the King and Rook apart
Attack is the best defence
The Mino is weak against Knights
Use the Silver like a plover
A Pawn is worth its weight in Gold
Don't run away from a fork
Never attack too soon
Rooks know how to defend
Two Lances are better than one
The entering King is safe
Sacrifice - the key to mate
Drop a Pawn at the focal point
Think before you check
The wall Silver is bad shape
The Bishop's diagonal is difficult to block
Think before you retreat
A Meijin needs no joseki
The Lance's worst enemy is a Pawn
Pros don't take pieces
When your opponent plays on the right, look left
Make your pieces work
Common sense is not absolute
Make a bolthole for your King
Endgames are won on confidence
In endgames the King is the main performer
The bigger the handicap the bigger the King
Fight hardest when you are behind
When you have found the best move look for a better one
The enemy's vital point is your own
Oppose a Reclining Silver with a Pawn or another Reclining Silver
Aim at the next good move
When there is a floating piece there is always a move
Watch the opposing Rook
Exchange of pieces is a profit for the weaker player
To develop the Silver, sacrifice Pawns
Castle befor you fight
The Climbing Silver can be beaten
The board has 81 squares
Attacks grow from seed pieces
With Pawns in hand consider an edge attack
Kings follow Kings
If your pieces cry, so do you
In slow games switch the Bishop to the right
Amateurs dream, professionals think
Watch what the opponent is aiming at
Aim at effective pieces
Avoid loss of material
Defend the head of the Bishop with a Gold
Against the Ranging Rook put the King on the second rank
Keep the King off the Bishop's diagonal
Discovered check has no defence
The way forward is often to pull a Gold back
A Shogi King's home is his castle
Knights and Silvers must always think twice befor promoting
The hardest road for the Rook is dead ahead
Even Rooks and Bishops can be sacrificed
Drop Pawn agains Pawn to recover position
The side-stepping Knight foils the best laid plans
Drop major pieces at a distance
Though a General a Silver is the Rook's lieutenant
In the opening don't allow a one-sided exchange of Rook Pawns
A Rook on the second rank stops a quick mate
Don't fear major pieces in front of their Pawns
Three General make the best Royal Bodyguard
Before dropping a Knight move it one square back
The wrong order of moves is a good way to lose
Reversing Gold and Silver is vulgar style
The promotion sacrifice is a high-class finesse
A Ranging Rook is a good middle game move
Pawn strikes cause havoc in the opponent's camp
A clumsy Climbing Silver is no threat to the opponent
The beginner loves his Rook more than his King
Remember Pawns can mate too
Opening: tempo; Middle-game: profit; Endgame: speed
Oppose a vanguard Silver with a Pawn
Suppost a vanguard Pawn with a General
Without Golds there is no defence
A Horse is worth three Generals
Don't answer traps with traps
Advance Pawn and Silver side by side
A King in front of his Knight is hard to attack
A Lance behind a Rook is twice as sharp
A Tokin on the seventh rank is diabolical
TaKing the side Pawn is to grasp the nettle
A Silver in front of an enemy Knight is joseki
A King in front of his Pawns is easy meat
Bishops and Knights are weak in the head
In the fortress don't push the edge Pawn till the King is round the corner
The all-powerful joining-Pawn attack starts with Pawns in hand
The head of a Silver is a vital square
Keep balance