From: George Hodges TALK21 COM> Date: 1 feb 2000 Subject: Re Shogi Animal Sets This is a multi-part message in MIME format. ------=_NextPart_000_002B_01BF6CDF.C5C82BC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message ----- From: 'Marc Theeuwen' AMSINC COM> To: TECHUNIX TECHNION AC IL> Sent: Tuesday, February 01, 2000 4:29 PM Subject: Re: to play shogi on the net > >I am passing along these suggestions to the game developers at the = MSO. > > >I would also like to discuss with the list sometime, to what extent methods > >for nabbing new players can change the look of the game. > > >For example, there are discussions at the MSO about trying shogi = viewers > >with black and white pieces, boards with alternating color squares, > >different piece symbols, etc. > > >I have always thought a little pain at the beginning (just use the = real > >equipment) and then you are up to speed, but i find more and more = that > >people feel that visual "training wheels" could be a big help in = getting > >people to make the biggest, first step of learning the game. > > >I know that breaking with tradition is always a touchy subject in = shogi, > >but I would be very interested is some feelings about these topics. > > In my opinion, there would be not a too severe opposition when players would > have a choice in the style of their shogi pieces. When my opponent = plays with > black and white pieces with more easily recognizable pictures and on a board > with colored squares, and I can play with a "Japanese style" formatted board and > pieces, both can be happy. > > What could make life a lot easier for beginners would be if the = squares a piece > (both your own and those of your opponent) can move to would be highlighted when > your mouse is above it. Similarly, when a piece can promote, it would = be helpful > to show what moves the piece can make in their (un)promoted state. > > When I visited a tournament in Hythe, England, organized by John = Campbell, I saw > a shogi set designed for Western children. It showed all kinds of = animals (like > colourful Tigers, Panda Bears and Elephants) plus schematically the = moves they > could make. I am not sure who was the producer of these sets (George Hodges?) > and it would be interesting to hear whether it was actually far easier = for > children to learn shogi this way. > > Similarly, the Swedish Shogi Association has made Shogi sets sponsored = by Toyota > that depict various car models. Perhaps Martin Danerud or Carl Johan Nilsson can > relate on the relative ease for new players to be 1) attracted and 2) = to learn > the game. > > Even when using pictures instead of Japanese characters, I would still suggest > to depict a small Japanese symbol to make it easier to go to Japanse = style board > and pieces afterwards. > > > Cheers, > > Marc Theeuwen Animal sets (ref AS1) are still available from me although I only have = three sets left in stock George Hodges ------=_NextPart_000_002B_01BF6CDF.C5C82BC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
----- Original Message -----
From: = 'Marc=20 Theeuwen' < AMSINC COM">Marc_Theeuwen@AMSINC COM>=
To:=20 < TECHUNIX TECHNION AC IL">SHOGI-L@TECHUNIX TECHNION= .AC.IL>
Sent:=20 Tuesday, February 01, 2000 4:29 PM
Subject: Re: to play shogi on the=20 net


> >I am passing along these suggestions to the game = developers at the MSO.
>
> >I would also like to discuss = with the=20 list sometime, to what extent
methods
> >for nabbing new = players can=20 change the look of the game.
>
> >For example, there are=20 discussions at the MSO about trying shogi viewers
> >with black = and=20 white pieces, boards with alternating color squares,
> = >different piece=20 symbols, etc.
>
> >I have always thought a little pain at = the=20 beginning (just use the real
> >equipment) and then you are up = to=20 speed, but i find more and more that
> >people feel that visual = "training wheels" could be a big help in getting
> >people to = make the=20 biggest, first step of learning the game.
>
> >I know = that=20 breaking with tradition is always a touchy subject in shogi,
> = >but I=20 would be very interested is some feelings about these = topics.
>
> In=20 my opinion, there would be not a too severe opposition when=20 players
would
> have a choice in the style of their shogi = pieces. When=20 my opponent plays
with
> black and white pieces with more = easily=20 recognizable pictures and on a
board
> with colored squares, = and I can=20 play with a "Japanese style" formatted
board and
> pieces, both = can be=20 happy.
>
> What could make life a lot easier for beginners = would be=20 if the squares a
piece
> (both your own and those of your = opponent) can=20 move to would be
highlighted when
> your mouse is above it. = Similarly,=20 when a piece can promote, it would be
helpful
> to show what = moves the=20 piece can make in their (un)promoted state.
>
> When I = visited a=20 tournament in Hythe, England, organized by John Campbell,
I = saw
> a=20 shogi set designed for Western children. It showed all kinds of=20 animals
(like
> colourful Tigers, Panda Bears and Elephants) = plus=20 schematically the moves
they
> could make. I am not sure who = was the=20 producer of these sets (George
Hodges?)
> and it would be = interesting=20 to hear whether it was actually far easier for
> children to learn = shogi=20 this way.
>
> Similarly, the Swedish Shogi Association has = made=20 Shogi sets sponsored by
Toyota
> that depict various car = models.=20 Perhaps Martin Danerud or Carl Johan
Nilsson can
> relate on = the=20 relative ease for new players to be 1) attracted and 2) = to
learn
> the=20 game.
>
> Even when using pictures instead of Japanese = characters, I=20 would still
suggest
> to depict a small Japanese symbol to make = it=20 easier to go to Japanse style
board
> and pieces=20 afterwards.
>
>
> Cheers,
>
> Marc=20 Theeuwen

Animal sets (ref AS1) are still available from me = although I=20 only have three
sets left in stock

George=20 Hodges
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